Apple Leaves Finger Print Scanner, TouchID Untouchable To Developer’s And Startups

Apple, iPhone 5S, TouchID, developers, startups, mobile wallet

(photo theverge.com)

Apple’s CEO Tim Cook, alongside executives Jony Ive and Phil Schiller, took to the stage today at their Cupertino headquarters to unveil the new iPhone 5c and the iPhone 5s. If you’re a frequent reader of technology blogs, you’ll notice that most of the leaked specs actually came to fruition.

Normally when we are building up to an Apple product release there are several “features” that may seem a little outlandish. Often times they don’t actually pan out. In fact there were 127 rumors of Apple changing phone sizes over the years. Only one time were they actually correct.

One of those rumors this year was a “finger print scanner” that would somehow be baked into the new iPhone. Many pundits said no-way was Apple going to put a finger print scanner on their phone. Well they have. Which actually makes a whole lot of sense after seeing leaked photos of a new home button.

As you can see from TheVerge’s photo above the home button now dubs as a fingerprint scanner. When talking about it on stage, Apple execs said that it provides a new layer of security for those who feel a 4 digit code is too “cumbersome”. Of course a finger print scanner also provides an extra layer of security for people who typically use easy to guess four digit codes.

The finger print scanner, dubbed “touch ID,” can work with multiple finger prints, and with any kind of human finger print it takes into account arches, loops, and whorls. CSI Las Vegas fans, you know  what I’m talking about.

In this generation of the iPhone, the TouchID is seen strictly as a security layer for the walled garden within your iPhone. Apple did say you will be able to use your finger print to authorize purchases from the iTunes store. They didn’t say whether you would be able to use it to validate in store purchases with the Apple store app, but that is very possible.

What Schiller was very specific about, though, was that the TouchID information would not be available to other software. Period.  It’s never uploaded to Apple’s servers or backed up to iCloud. The Verge’s Dieter Bohn reported in their live blog.

What is possible is that Apple’s Passbook and future apps designed around security and purchasing will most likely benefit from access to the TouchID, but for now startups hoping to disrupt the mobile wallet with a tie-in to Apple’s Touch ID will find it, well, untouchable.

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Jeff Bezos Just Crapped On Netflix, Roku,and Boxee: Developers, Startups Get Ready

Amazon,Roku,Boxee,Apple Tv,Jeff Bezos,DevelopersBloomberg has reported that Amazon’s stock price has gone up and then slightly flattened this afternoon and Netflix has definitely felt stemming from an announcement Amazon made today.

Amazon, the company that essentially created the e-commerce category, or at least heavily refined it, announced today that they are going to start offering their own set top box. In the same way that Google and other tablet manufacturers grew quickly concerned about the ramifications stemming from the Kindle Fire tablets, the set top box manufacturers now have something to worry about.

The Seattle based company will now offer a box that competes with the likes of Apple TV, Roku, Boxee, NetGear and even some options offered by console gaming system. Currently, several of these competitive boxes offer Amazon’s video subscription service that comes free for Amazon Prime members.

Just as Google has added a wide range of other services beyond it’s huge search platform, Amazon has continued to grow into a complete e-commerce ecosystem. Of course they want customers to continue to engage with their bread and butter, e-commerce business, but now they are able to engage customers in more intimate ways.

sneakeruptAmazon built their Kindle Fire tablet line based on the Android operating system and then created their own completely walled garden ecosystem that offers their tablet users access to apps,games, e-books, movies and music all through the Amazon e-commerce platform. Many analysts say this was a great move on their part.

This move also opens up a whole new platform for developers to get behind and support. Apple TV is an extremely hard platform for developers to get into and many feel that Android, and it’s hundreds of available devices and fragmented OS is tough to penetrate market share.

Developers and perhaps startups will now be able to work on the Amazon set top box ecosystem to offer apps, games and other downloadables to compliment the content platform that will be in place at launch.

Amazon has built up a tremendously loyal following over the last two decades. They have also been instrumental in moving some customers from books, to e-readers and now to tablets. With this huge set of customers, an Amazon set top box will be a much more comfortable platform, rather than going with the boxes that are currently on the market.

NetFlix, a huge content delivery company, will now have to compete with Amazon because it’s not likely the Amazon box will carry the NetFlix app. Also, first run movies and TV seasons tend to take longer to get into the NetFlix system than say Amazon’s video delivery service or even iTunes.  This will give Amazon a huge competitive advantage.

Amazon also plans to create their own content, a model that’s proven very successful for NetFlix with their in house produced series like House of Cards and Hemlock Grove.

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Top 10 blunders when developing and managing mobile apps…from a puppy

Appscend,Mobile apps, developers, startups,nibletz, guest post“As long as the world is turning and spinning, we’re gonna be dizzy and we’re gonna make mistakes.” – Mel
Brooks

This is Devie. Besides being the avatar of cuteness he’s an eccentric mobile app developer. Devie is quite
skilled when it comes to the mobile landscape in general and as such it would be wise to pay attention to
what he says.

The mobile app world has passed its infant phase but it hasn’t quite reached full maturity yet and many
developers and companies still make mistakes when it comes to putting out apps on the market.

To this end, Devie has helped us in making a list of the top 10 overlooked mistakes when developing and
managing apps. Heed his words carefully, otherwise, you will make the same face when disappointing your
clients and users, the same face Devie makes when he tips over the coffee cup (which happens roughly twice
a day).

Without further ado, let’s take a look at the top 10 mistakes:

# 1 Forgetting that you’re developing for real people

Apps are built for real people and not ,,the idea of people”. In other words UX or user experience. User
experience doesn’t mean just the interface. The UI is just a part of it. UX is everything from the moment
when the user finds out about the app, reads the description, installs it, sees how it works, when he needs
it, if he smiles, if he frowns in confusion, etc. When designing an app, think about how your regular user will
react to it.

Your app should have a precise functionality in mind, a natural flow like opening a book and an intuitive
design. A user shouldn’t be forced to study an app manual to use a mobile application. Especially if he pays
for it. Always remember : the end user experience is your primary goal.

# 2 Your mobile app looks like a quantum mechanics diagram

In other words, complexity doesn’t necessarily imply cool design no more than simplicity means the absence
of it.

In the case of smartphones, think about the iPhone for example. Do you really want to put 20 buttons and
features on a small screen? Just because you can code your app to do anything you’d like, doesn’t mean
you should. Unless you need an app with a lot of details (such as a media and entertainment app), your
app will take time away from a user instead saving time. Often times, simplicity wins 9/10 over complexity.
App functionality and design shouldn’t be drowned in useless buttons, unnecessary scrolling and being so
complicated that it makes you forget how you got to a certain section within the app.

# 3 Don’t make people squint, the screens are small

So you have a brilliant idea about creating an app. You’re going to corner the market. People will praise you
and cheer you on the streets. You’re the new Michelangelo. You might have created the new Sistine Chapel,
but unless you find a way to put it on a 3,5 inch screen you’re just going to let all that work go to waste.
Instead of trying to paint as many details into your app as possible, let them appear one at a time so your
users aren’t faced with a maze of buttons and too much detail. Let them savor the experience.

# 4 No app scalability

There are a lot of apps out there that have the potential of growing but they were built with only a few users
in mind. Unless you’re intentionally putting out one time apps, you should take into consideration that one
of the reasons you are developing mobile apps, is because you want to reach as many people as possible.

Think about this one. What would have happened if the moment when Angry Birds really got popular,
the app was only designed with limited playability and only for a few thousand users? it would have
become ,,One of those games I played for a couple of days and that’s all“. ,,That’s all” isn’t the phrase you
want to hear when your app is reviewed.

# 5 The app itself isn’t your main source of revenue

The main source of profits isn’t the mobile app. In-app purchases and in-app advertising are. In 2012, more
than 3/4 of the global app revenues came out of in-app purchases. Don’t forget the interactive feature of in-
app currency, for example customer points when shopping. Most apps are sold for 99 cents or $3. You might
reach 2000 users, but your only going to make $2000-$6000.

Developers aren’t different from rockstars. No, developers, you’re not the next Jimi Hendrix…yet. We’re
talking about the fact that most money rockstars make isn’t from cd’s and songs (especially with torrents
nowadays) but from concerts. They make their daily bread from offering interactivity and memorable
experiences.

,,Fact : Apps don’t make a lot of money. The content they deliver does.” – Devie

Such as it is, most apps are free anyway and all apps should be free. Why? Because psychologically speaking,
why would someone buy a product they haven’t even tested based on a 3 line description of how awesome
it is. If it isn’t free, then a free trial should be implemented so customers can know what to expect.
Monetizing mobile apps isn’t about selling the app. The app is a medium for revenue and not the end goal.

# 6 Ads can make or break an app

Not all mobile apps are madefor mobile ads. First of all, the smartphone or tablet is not a desktop pc. When
building an app, say for a restaurant chain, an ad that offers coupons or discounts might work. But right now,
banners and spray and pray ads are most likely to backfire on your user experience.

Another thing you should never do is integrate ads that have buttons looking like a natural extension of
the app. Spammy and intrusive ads that gobble up the screen when the user is in mid-use of the app often
begets negative reviews and complaints. Mobile ads are a tricky business. The question you should ask
yourself is :,,Will the ads cut into the user experience and make monetization impossible or not?”

Mobile app success stems in the first place from the user reaction and not just from the fact that your app
was downloaded – Devie

# 7 No points of contact, no user feedback, no improvements = no cookies for developers and companies

There are a lot of apps out there that stand only to gain from updates and improvements that never seem to
arrive. Not all apps have to implement points of contact for developers /companies (such as a mail address
or forum), but it doesn’t hurt when you want to ,,actually!” see how your app is perceived and how it can
be improved from the users themselves. No points of contact sometimes means that you’re telling the
users ,,That’s all we offer and nothing more, so don’t bother us”.

# 8 Poor push notifications pushes users away

Or even the very lack of push notifications for that matter. Apps such as news apps stand only to benefit
from the smart integration of PN’s and they keep users retention at good levels. However, poor PN planning
can ruin your app. PN’s should be relaxed like when a friend calls you and tells you about a good movie that
just came out. But if he’d call you every 5 seconds to tell you about every TV channel, you’d think about
choosing your friends more wisely wouldn’t you?

There are apps for example, that help you find coffee shops on the map. A badly planned PN would be when
every 2 minutes when a user walks an extra 600 ft, an annoying update about a coffee shop a few streets
away suddenly breaks his train of thought. Or if even disturbing users while sleeping is a guaranteed way

to screw up your app. For more details on what you should and shouldn’t do with push notifications, check
out Push notifications, the do’s and don’ts.

# 9 No analytics and no idea what your app is doing on a saturday night at 3:00 a.m.

Analytics or another way of saying app behaviour and user behaviour is a must when you want to understand
what’s happening when your app is ready to grow u p and see the world. The ability to monitor and study
app usage, users characteristics, how long do they use the app, how many times and so on is vital.

Without analytics an app faces fully fledged uncertainty on the part of developers. Not knowing whether
your app really becomes popular or it has been slowly dying leaves you with a blindspot that’s going to affect
investment and results.

# 10 Targeting too many platforms or too few

Apps are fickle children and sometimes they want all flavors of the ice cream or other times just one.
Consider the value proposition of your mobile app. If you’re going for native on multiple platforms, then
really really take a few steps back and consider if it’s worth it. A lot of business /enterprise apps are
preferred to be on tablets due to the wide screen that allows presentations, pitches, reports and getting
quick news from business blogs and magazines.

Rather than developing for 3-4 mobile platforms, such as iPhone, Android, Windows Phone or Blackerry,
make careful considerations about this next question : Can I waste valuable resources such as time and
money developing for multiple platforms while my competition puts out an app before me?

Going for a one size fits all is good in a lot of businesses but the technology for doing this in mobile apps isn’t
here yet. Rather than targeting a lot of platforms, develop an good and polished app for one or two main
platforms such as iOS and Android.

Conclusions : These are just a part of the big questions and mistakes you can make when developing and
managing mobile apps. Other things we could highlight would be : little or no integration with the device’s
native features, apps that are developed requiring user immobility which is the exact opposite of ,,being
mobile”, lack of social network implementations and so on.

The main key ideas you have to keep in mind is UX and targeted needs. Like Rebecca Flavin , CEO of Denver-
based Effective UI said some of the elements of UX: usable, useful and enjoyable. The three cherries of
creating an interactive and engaging user experience.

Take heed of what Devie said and as a company or developer you’ll be able to brag to your friends that you
saved thousands of dollars and created stunning apps because you listened to a puppy.

P.S. – We wanted to put the cherries on top but Devie would have ate them before we got to the end.

This is a guest post by Appscend (www.appscend.com) — the all-in-one cross-mobile performance based
application platform. Appscend offers its customers the fastest cross platform development technology
available on the market today together with a complete list of backend technologies that ensure application
& user management, a powerful push notifications platform as well as app analytics, ad-integration, in-app
purchases and over-the-air distribution services.

Black Girls Code Coming Home To Memphis In January

Black Girls Code, Memphis, startups, developers, Kimberly Bryant

Meka Egwuekwe (rear) and his daughters Elechi (L) and Sobenna (R) talk about Black Girls Code coming to Memphis photo: nibletz LLC

Kimberly Bryant is an award winning social entrepreneur, technology junkie, an engineer by trade and a native Memphian. She relocated to Silicon Valley and now she’s launched a program that’s rolling out across the country. That program, Black Girls Code, promotes teaching coding and development to young African American Girls.

Bryant describes the mission for Black Girls Code on her website as:

“to introduce programming and technology to a new generation of coders, coders who will become builders of technological innovation and of their own futures.”

Like many others, Bryant believes there’s a “dearth” of African American women in science, technology, engineering and math professions. While some may say it’s because there’s a lack of interest, Bryant knows that it’s more like a lack of access and exposure to STEM topics. The Black Girls Code program is about making STEM topics accessible to African American girls and exposing them at a young age. It’s also done in such a way that it’s fun and positive.

Bryant has held programs through Black Girls Code in cities all over the country and some around the world. Black Girls Code has had events in San Francisco, Chicago, Oakland, Las Vegas, Atlanta, Detroit, Los Angeles, New York and even in Johannesburg. Her most recent event was this past Saturday in Atlanta where they taught kids how to develop their own apps using Google’s App Inventor.

Two of the girls that participated; Elechi (11) and Sobenna (8) Egwuekwe, came to speak on Sunday night at Memphis’ 48 Hour Launch for women event. Their father, Meka Eqwuekwe, who works for local web developer Lokian, has taken an active interest in the Black Girls Code program, and is helping to bring it to Memphis.

The Memphis Black Girls Code chapter will hold an Open House January 15th at Emerge Memphis, the local technology and startup incubator. Then, on February 16th the Memphis chapter will hold it’s first event.

Albeit a little shy, or possibly tired from the 6 hour drive back from Atlanta, both Elechi and Sobenna were glowing with excitement as their father explained the concept and program behind Black Girls Code and the events coming up.

When asked if they had fun, Elechi quickly responded by saying yes and then described the experience. Elechi told the audience of about 50 that she and her sister got to create their own app using the App Inventor platform. She was quick to point out that App Inventor is a Google product and that meant their first app was for the Android platform.

The app that the girls created was a photo app that allowed a user to add sound effects to a picture taken on an Android phone. Launch Your City’s Chief Brand Officer and the woman in charge of Upstart Memphis, and the 48 Hour Launch For Women, Elizabeth Lemmonds, was quick to point out to both young ladies that there was no age limit for Upstart and that next year she expected to see the two sisters pitching a startup at the 48 Hour Launch for women.

Linkage:

For more info on Black Girls Code visit this site

Here’s more info on Upstart Memphis

Black Girls Code will also be talking to possible new members at this exciting startup conference

Apple Drops Their Preloaded YouTube App Leaving Google To Finally Bring Their Own YouTube Experience To iOS

As many of you know already, Apple has just announced that they would not include their 1st-party YouTube app in the next iteration of iOS. Plenty of sites have taken this opportunity to show the fact that Apple and Google are opposing forces, and with that comes a dissociation of products and services. However, this can actually be a very good thing for Apple, Google, and all iOS users.

Up until the release of Google’s new version of Google+ for iOS, almost every single app Google put into the App Store sucked. For instance, Gmail. But after we got a glimpse of Google’s beautiful work on the new Google+ app, many became believers. If Apple had announced their dropping of the YouTube app before we saw Google+ for iOS’s makeover this reaction would have been a completely different story, but because of Google’s latest efforts, I am a believer.

Apple’s move to drop their 1st-party YouTube app leaves Google in a position with two possible outcomes: develop a YouTube app for iOS or let iOS users deal with the mobile site. Now that Google has decided they would like to make quality apps for iOS, it doesn’t worry me that they will have to develop their own app, and leads me to believe that they will. And this will be a good thing for iOS users, because the YouTube app Apple was supplying was pretty bare. You could watch videos and leave comments, and that’s about as far as it went. Sure, there were a few other features, but it was nowhere near as robust and Google’s YouTube app for Android. This means that if Google follows their recent iOS app development patterns (and I mean very recent), the iOS community should be anxiously awaiting a beautifully developed YouTube app.

Google hasn’t actually said they will develop an iOS app yet though, and if they don’t many iOS users will be hurting for a native app. But Google knows how big YouTube is, and even if they were so blind as to say a native app isn’t necessary, the community will make sure El Goog knows its mistake. This also will relieve the duty of developing a third-party app for a service they don’t actually own, much like they’ve done with Google Maps. Now all we can do is wait to see if Google can bring us the YouTube app that we want to see, and if they do, the world of iOS will be ready to finally get a proper YouTube experience.