According to New Data, Women Make Up The Highest Number of “Mobile Addicts”

Flurry, a mobile metrics and advertising network, has released some very interesting data about the mobile landscape.

The rapid adoption of smartphones has correlated to a lot of predictions about human behavior, but Flurry has been able to tell a story based on data about what is really going on worldwide.

Flurry noticed that  “mobile addicts” have increased and, the segment growing the fasts is very interesting. A “mobile addict” is classified as a smartphone user that checks apps 60 times or more a day, a group that has grown by 123% from 2012 from 79 million to 176 million.

 

Simon Khalaf, CEO of Flurry, during his keynote at Source14 stated this makes the smartphone a ‘wearable’ in regards to the phone being with us all the time like a wallet or watch.

The interesting thing is that Flurry also realized that females make up more of the mobile addicts” than males. Female and male users aged 18-24 and 35-54 have the highest concentration of “mobile addicts”.

There are plenty of more interesting statistics offered in the slides available here:

http://www.slideshare.net/FlurryMobile/source14-the-age-of

TL;DR: Things that I personally found interesting from the presentation.

  • Between 2012-2013 there has been a 316% growth in messaging apps. It’s creating overnight Telco companies without the cost.

  • Mobile commerce grew 60% in the US from $20.5mil in 2012 to $33mil in 2013.

  • Mobile travel and logistics revenue grew at 168% from 2011 to 2013.

  • Mobile has absorbed all users in social platforms. Example is 98% for Instagram.

  • Paid audio streaming hit $1 billion in revenue. Mobile has disrupted it’s own industry. Instead of downloading music to put on our phones like the past, we are now paying to stream it.

  • The web is definitely alive, but apps have taken control. The browser inside Facebook app is the most used browser.

  • China has 330mil unique active devices each month. The United States has 285mil. The US is losing its lead in software development. It is now 34% in the US and 66% for the rest of the world. Last year 0% of the time spent in apps made by China in the UK, now it is 16%.

  • Mobile has become addictive. People that launch apps more than 60 times a day are:

    • 8% more female

    • 18-24 and 35-54 (age) are the highest groups of addicts

    • Sports fans, gamers, parenting & education , and moms are the typical female “mobile addicts”.

  • Mobile gaming is only 14% of the total gaming market. Console is still king at 47%.

There are plenty of more interesting statistics offered in the slides available here:

http://www.slideshare.net/FlurryMobile/source14-the-age-of

 

A Big Shift in the Mobile App Industry

Mobile Apps, Guest Post, DIY Apps

More than one million people a day buy smartphones. And more than a billion apps are being downloaded every single day. Many of these apps are either free or come at a very minimal cost, making them available to the masses. However, most of these apps are built by large corporations who can afford to hire app developers and spend a great deal of time and money developing them.

Until recently the smaller players, such as small and medium businesses, charitable organizations, indie musicians, and even individuals, could not break into the app creation field; it was simply too time and cost prohibitive to create an app. The thousands of dollars and months of development work posed a huge barrier to entry into the world of apps.

The good news is that there is a paradigm shift happening right before our very eyes. The state of the “AppConomy” is changing. There are three companies that I see as the real frontrunners and leaders in the AppConomy. These companies, Appcelerator, Appsbar, and Parse.com have made it possible for millions of small and medium business and consumers who have a passion to be able to build apps on their own, without spending a lot of time or money.

Appcelerator offers a program that allows developers with some technology background to make an app for Windows, Facebook, Android, or iPhone all in one place. Although they do charge for the software, this software makes it easier, less expensive, and less time consuming for a small business to create an app. A couple of years ago, there were less than 100,000 app developers on the major market. To date, Appcelerator has empowered over 480,000 mobile developers and helped create over 55,000 new apps.

Next in the line-up of companies changing the face of the AppConomy is Appsbar. Whereas Appcelerator requires some developer expertise to use, Appsbar’s platform allows regular people with virtually no programming or technical expertise to build their own app. The step-by-step wizard makes it as easy to create an app as it is to create a Facebook page. To date, Appsbar has empowered over 450,000 people to create professional, quality apps. The software is completely free, making it even easier for individuals, charitable organizations, musicians, educators, and virtually anyone to create an app.

The big difference between Appcelerator and Appsbar, aside from the fact that Appsbar is free of charge, is that if a company wants an app that will BE their business, they are probably better off using Appcelerator. However, if a company or individual needs an app FOR their business, they can easily go to Appsbar and do it themselves free of charge, and in virtually no time.

The final player that has made its push in the paradigm shift of the AppConomy is Parse.com, which was recently purchased by Facebook for $85 billion. Parse.com offers a tool that makes it much easier to develop Facebook apps. Parse.com is similar to Appsbar and Appcelerator in that they offer a tool that makes app development easier and more cost-effective. The major difference is that Parse only offers assistance with Facebook apps, not apps for smartphone devices.

When you take a look at the most valuable and popular websites, search engines, and social networking sites today, you will notice that they all have two things in common: they are easy to use and they are free. Popular digital and interactive media has been built on the concept of the free source. Based on these three apps companies alone, it’s just a matter of time before apps make a similar transition. The barriers of app making are breaking down. Thousands of entrepreneurial people, non-profits, small and medium businesses, and even larger companies who want to save money are beginning to realize that the app market is becoming more open and available for the masses.

While tech giants like Apple, Google, and Facebook have reaped huge rewards from the mobile app explosion, those that really drive the app economy have been locked out and priced out of the app market until now. The millions of consumers and small businesses that have downloaded billions of apps and purchase close to a half billion smart phones a year were left on the sidelines until companies like Appcelerator, Appsbar and Parse.com made it possible and affordable for them to get in to the app game.

Robert Weneck has made incredible contributions to the fields of news media and journalism over the past 40 years. Throughout the course of his career, he has been a consultant and publicist for the White House and has worked on major projects with seven U.S. Presidents and news colleagues such as Walter Cronkite, David Brinkley, and John Chancellor. He also served as a news media advisor to President Ford and several sports figures and celebrities, such as Don King, Evil Knievel, and Marvin Hamlisch. Weneck’s valuable contributions recently earned him the honor of being Florida Businessman of the Year.

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Top 10 blunders when developing and managing mobile apps…from a puppy

Appscend,Mobile apps, developers, startups,nibletz, guest post“As long as the world is turning and spinning, we’re gonna be dizzy and we’re gonna make mistakes.” – Mel
Brooks

This is Devie. Besides being the avatar of cuteness he’s an eccentric mobile app developer. Devie is quite
skilled when it comes to the mobile landscape in general and as such it would be wise to pay attention to
what he says.

The mobile app world has passed its infant phase but it hasn’t quite reached full maturity yet and many
developers and companies still make mistakes when it comes to putting out apps on the market.

To this end, Devie has helped us in making a list of the top 10 overlooked mistakes when developing and
managing apps. Heed his words carefully, otherwise, you will make the same face when disappointing your
clients and users, the same face Devie makes when he tips over the coffee cup (which happens roughly twice
a day).

Without further ado, let’s take a look at the top 10 mistakes:

# 1 Forgetting that you’re developing for real people

Apps are built for real people and not ,,the idea of people”. In other words UX or user experience. User
experience doesn’t mean just the interface. The UI is just a part of it. UX is everything from the moment
when the user finds out about the app, reads the description, installs it, sees how it works, when he needs
it, if he smiles, if he frowns in confusion, etc. When designing an app, think about how your regular user will
react to it.

Your app should have a precise functionality in mind, a natural flow like opening a book and an intuitive
design. A user shouldn’t be forced to study an app manual to use a mobile application. Especially if he pays
for it. Always remember : the end user experience is your primary goal.

# 2 Your mobile app looks like a quantum mechanics diagram

In other words, complexity doesn’t necessarily imply cool design no more than simplicity means the absence
of it.

In the case of smartphones, think about the iPhone for example. Do you really want to put 20 buttons and
features on a small screen? Just because you can code your app to do anything you’d like, doesn’t mean
you should. Unless you need an app with a lot of details (such as a media and entertainment app), your
app will take time away from a user instead saving time. Often times, simplicity wins 9/10 over complexity.
App functionality and design shouldn’t be drowned in useless buttons, unnecessary scrolling and being so
complicated that it makes you forget how you got to a certain section within the app.

# 3 Don’t make people squint, the screens are small

So you have a brilliant idea about creating an app. You’re going to corner the market. People will praise you
and cheer you on the streets. You’re the new Michelangelo. You might have created the new Sistine Chapel,
but unless you find a way to put it on a 3,5 inch screen you’re just going to let all that work go to waste.
Instead of trying to paint as many details into your app as possible, let them appear one at a time so your
users aren’t faced with a maze of buttons and too much detail. Let them savor the experience.

# 4 No app scalability

There are a lot of apps out there that have the potential of growing but they were built with only a few users
in mind. Unless you’re intentionally putting out one time apps, you should take into consideration that one
of the reasons you are developing mobile apps, is because you want to reach as many people as possible.

Think about this one. What would have happened if the moment when Angry Birds really got popular,
the app was only designed with limited playability and only for a few thousand users? it would have
become ,,One of those games I played for a couple of days and that’s all“. ,,That’s all” isn’t the phrase you
want to hear when your app is reviewed.

# 5 The app itself isn’t your main source of revenue

The main source of profits isn’t the mobile app. In-app purchases and in-app advertising are. In 2012, more
than 3/4 of the global app revenues came out of in-app purchases. Don’t forget the interactive feature of in-
app currency, for example customer points when shopping. Most apps are sold for 99 cents or $3. You might
reach 2000 users, but your only going to make $2000-$6000.

Developers aren’t different from rockstars. No, developers, you’re not the next Jimi Hendrix…yet. We’re
talking about the fact that most money rockstars make isn’t from cd’s and songs (especially with torrents
nowadays) but from concerts. They make their daily bread from offering interactivity and memorable
experiences.

,,Fact : Apps don’t make a lot of money. The content they deliver does.” – Devie

Such as it is, most apps are free anyway and all apps should be free. Why? Because psychologically speaking,
why would someone buy a product they haven’t even tested based on a 3 line description of how awesome
it is. If it isn’t free, then a free trial should be implemented so customers can know what to expect.
Monetizing mobile apps isn’t about selling the app. The app is a medium for revenue and not the end goal.

# 6 Ads can make or break an app

Not all mobile apps are madefor mobile ads. First of all, the smartphone or tablet is not a desktop pc. When
building an app, say for a restaurant chain, an ad that offers coupons or discounts might work. But right now,
banners and spray and pray ads are most likely to backfire on your user experience.

Another thing you should never do is integrate ads that have buttons looking like a natural extension of
the app. Spammy and intrusive ads that gobble up the screen when the user is in mid-use of the app often
begets negative reviews and complaints. Mobile ads are a tricky business. The question you should ask
yourself is :,,Will the ads cut into the user experience and make monetization impossible or not?”

Mobile app success stems in the first place from the user reaction and not just from the fact that your app
was downloaded – Devie

# 7 No points of contact, no user feedback, no improvements = no cookies for developers and companies

There are a lot of apps out there that stand only to gain from updates and improvements that never seem to
arrive. Not all apps have to implement points of contact for developers /companies (such as a mail address
or forum), but it doesn’t hurt when you want to ,,actually!” see how your app is perceived and how it can
be improved from the users themselves. No points of contact sometimes means that you’re telling the
users ,,That’s all we offer and nothing more, so don’t bother us”.

# 8 Poor push notifications pushes users away

Or even the very lack of push notifications for that matter. Apps such as news apps stand only to benefit
from the smart integration of PN’s and they keep users retention at good levels. However, poor PN planning
can ruin your app. PN’s should be relaxed like when a friend calls you and tells you about a good movie that
just came out. But if he’d call you every 5 seconds to tell you about every TV channel, you’d think about
choosing your friends more wisely wouldn’t you?

There are apps for example, that help you find coffee shops on the map. A badly planned PN would be when
every 2 minutes when a user walks an extra 600 ft, an annoying update about a coffee shop a few streets
away suddenly breaks his train of thought. Or if even disturbing users while sleeping is a guaranteed way

to screw up your app. For more details on what you should and shouldn’t do with push notifications, check
out Push notifications, the do’s and don’ts.

# 9 No analytics and no idea what your app is doing on a saturday night at 3:00 a.m.

Analytics or another way of saying app behaviour and user behaviour is a must when you want to understand
what’s happening when your app is ready to grow u p and see the world. The ability to monitor and study
app usage, users characteristics, how long do they use the app, how many times and so on is vital.

Without analytics an app faces fully fledged uncertainty on the part of developers. Not knowing whether
your app really becomes popular or it has been slowly dying leaves you with a blindspot that’s going to affect
investment and results.

# 10 Targeting too many platforms or too few

Apps are fickle children and sometimes they want all flavors of the ice cream or other times just one.
Consider the value proposition of your mobile app. If you’re going for native on multiple platforms, then
really really take a few steps back and consider if it’s worth it. A lot of business /enterprise apps are
preferred to be on tablets due to the wide screen that allows presentations, pitches, reports and getting
quick news from business blogs and magazines.

Rather than developing for 3-4 mobile platforms, such as iPhone, Android, Windows Phone or Blackerry,
make careful considerations about this next question : Can I waste valuable resources such as time and
money developing for multiple platforms while my competition puts out an app before me?

Going for a one size fits all is good in a lot of businesses but the technology for doing this in mobile apps isn’t
here yet. Rather than targeting a lot of platforms, develop an good and polished app for one or two main
platforms such as iOS and Android.

Conclusions : These are just a part of the big questions and mistakes you can make when developing and
managing mobile apps. Other things we could highlight would be : little or no integration with the device’s
native features, apps that are developed requiring user immobility which is the exact opposite of ,,being
mobile”, lack of social network implementations and so on.

The main key ideas you have to keep in mind is UX and targeted needs. Like Rebecca Flavin , CEO of Denver-
based Effective UI said some of the elements of UX: usable, useful and enjoyable. The three cherries of
creating an interactive and engaging user experience.

Take heed of what Devie said and as a company or developer you’ll be able to brag to your friends that you
saved thousands of dollars and created stunning apps because you listened to a puppy.

P.S. – We wanted to put the cherries on top but Devie would have ate them before we got to the end.

This is a guest post by Appscend (www.appscend.com) — the all-in-one cross-mobile performance based
application platform. Appscend offers its customers the fastest cross platform development technology
available on the market today together with a complete list of backend technologies that ensure application
& user management, a powerful push notifications platform as well as app analytics, ad-integration, in-app
purchases and over-the-air distribution services.