New Startup WarSocial Is A “Risk” Like HTML 5 Game, Interview Here

If you spent hours as a kid, or even a teenager planning, strategizing and taking over the world in the game Risk then you’ll be happy to know that two entrepreneurs have started something called WarSocial which is an HTML 5 game based on the fun, and strategy behind the game Risk.

The game was born out of another game that Bill Franceschine and his co-founder Dustin had played but was pretty much abandoned by it’s founder. They put their heads together and expanded that idea to form WarSocial. Now with one game out under their belts they may continue to develop other group played social games using HTML 5. 

As a kid I played a lot of Risk, after graduating from Stratego. While many think of big multiplayer online and mobile games being fantasy, or science fiction based, it’s nice to see a startup bringing back a real thinker’s game.

We got a chance to interview Franceschine. Check out the quick interview below:

What is warsocial?
An HTML5 social game inspired by Risk. 
Who are the founders and what are their backgrounds?
Bill: Serial web entrepreneur with a deep background in poker. There is your hint about what our next game might be!

Dustin: Software engineer who was previously CTO of a venture backed startup.
Where are you based?
Distributed team: Bill in California, Dustin in NYC, contractors in Canada and India.
How did the idea for WarSocial come about?
Dustin and I met playing a simliar game. A game the creator has all but abandoned the last few years but which still has a very loyal following who play it many hours per week for years. We both saw the potential for the game to be very popular if done correctly so we decided to do it.
Briefly tell us how the game is played?
2-7 players can play. Each is randomly assigned lands on a map and those lands are randomly assigned dice. Players attempt to win the whole map by attacking the lands of other players.
Can people win prizes? Money? Virtual goods?
We are currently giving away $500 per season (roughly six weeks) in cash prizes to the top ten on our leaderboard. 
Tell us one of the challenges you faced in the startup process?
Our biggest challenge thus far has been onboarding additional programmers. The game is very popular with engineers so recruiting talented developers is easy. Indeed many people reach out to us volunteering to help. However since we use a number of cutting edge technologies onboarding them has been a challenge. They have to setup a Ruby on Rails environment to work with Redis, Heroku, Pusher, HTML5 and in the near future probably also Node.js. This isn’t an easy task.
Whats next for War Social?
Continue quickly iterating based on user feedback and growing the community.  Bringing the game to Facebook, iOS and Android are also top of mind. Once we are ready we’ll be using our platform to launch additional games as well. We could easily launch most turn-based games.
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NY Startup: MOWA Launching Today, We Find Out What It Is In This Interview

A new startup in New York City is launching today. The startup called MOWA tells Nibletz.com that they are producing the ultimate social game to win unique and exclusive prizes. Sure the social gaming space is a bit crowded but with a unique name and a unique plan we’re hoping MOWA has a successful launch.

Now just as a quick note this isn’t the full launch but it’s a start. We got a chance to interview MOWA on this momentous day for them. Here’s that interview:

What is Mowa?
MOWA is the ultimate social game to win unique and exclusive products.
MOWA is mobile social game with challenging daily missions about fashion, beauty, food, sports and events. It is played by sharing pictures that respond to the challenge of the daily mission. The most voted picture of the day wins coveted prizes sponsored by trendy and high-end brands.
“So, you wake up in the morning and before anything else you grab your phone, just like most of us do. You read MOWA’s mission of the day which might read something like: Who doesn’t love a lazy Sunday? We sure love kicking back and making the most out of the day off. Show us your lazy Sunday pajama and we just might hook you up with some PJs that are even more comfortable.‘ And the mission will show you what is the final prize. After that you snap a picture of your lazy Sunday PJs, and post it up on MOWA. You can promote your pic as much as you want, because in the end it’s all about other people voting for your picture. The picture that receives the most votes wins.”
Who are the founders and what are their backgrounds?
The founder of MOWA is Matteo Franceschetti. He’s an Italian serial entrepreneur, passionate about conceiving and developing business opportunities and always focused on what’s next.
He’s most recent venture, before entering the tech industry, was GIR, an international group operating in the renewable energy industry with a main focus on solar energy.
Matteo’s passion for business and start-ups has motivated him to keep developing projects and mentoring young talents, which is a key element for him when putting teams together.
(you can read more information about Matteo on his site:www.matteofranceschetti.com
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European Startup King.com Beats Out Electronic Arts On Facebook

While we admit we are skeptical on the fact that king.com calls themselves a startup, they do so to that end we will as well. Outside of them being a startup though, this little known game development studio in London has overtaken Electronic Arts in terms of daily app users for their Facebook games.

Admittedly, they aren’t anywhere near eclipsing Facebook giant Zynga but they have their sites set on Zynga. According to this report from the Chicago Tribune, king.com’s game Bubble Witch Saga has more daily active players than Zynga’s smash hit Farmville. Impressive.  But not quite the 65 million daily users Zynga has across all of their titles.

King.com’s most recent launch, a game called Candy Crush Saga, has already crossed the half a million daily users threshold. That game just debuted last week.

“Our ultimate ambition is to be the leader in our segment of games for the casual social player, mainly female, social and mobile,” King.com’s Chief Executive and co-founder Riccardo Zacconi said in an interview with Reuters. He continued, “Our target is to reach Zynga.”

Across Facebook and other channels King.com reports that they have 2.5 billion games played per month. Although they started out before Facebook gaming became popular a lot of their game plays comes from Facebook. Zynga has been reportedly looking at options outside of Facebook and King.com says they are looking at other places to host their casual games as well.

King.com lacks in the mobile world and plans to change that this year by introducing their most popular titles to iOS and Android. That’s a space where EA and Zynga have already been successful.

source: ChicagoTribune

New Start Up DimensionU Incentivisis Social Gaming For Kids And Injects Education

There’s a big challenge with large scale multi-player social games with themes aimed at the under 18 set. Capcom’s Smurf Village game felt the biggest pinch with the challenge which is monetization. Kids were playing Smurf Village on their parents iOS devices and draining their parents wallets until Apple intervened.

This issue is particularly challenging because kids make a great audience for these kinds of games. Enter Ntiedo Etuk and his start up DimensionU. DimensionU has found a way that should be ok with parents to let kids enjoy social gaming. What’s better is Etuk has focused on providing games that are age appropriate and interject educational elements as well.

According to this story at betabeat, DimensionU incentivisis learning by setting up a reward system, with the parents involvement, where the kids can earn prizes both tangible and virtual for learning accomplishments.

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